Fifth Dawn had a "Machine Feel", with "Cogs", "Engines", "Batteries", "Spouts", and "Stations".[11][12][13] "Cogs" are and
-cost artifacts with small effects (e.g. Ornithopter, Razorgrass Screen).[14] "Engines" turn one resource into another (e.g. Blasting Station, Clock of Omens); "Batteries" build up resources over time (e.g. Gemstone Array); "Spouts" are artifacts that allow you to turn a resource into some effect that will either win you the game or help you control the board (e.g. Avarice Totem, Goblin Cannon). "Stations" formed the "Great Machine" which together can produce infinite creatures, deal infinite damage, and mill infinite cards — Blasting Station, Grinding Station, Salvaging Station, and Summoning Station. The artwork of the stations forms a mural.[15]
The set sported several cards that were perfectly suited for the casual prismatic format (five-color matters). Some cards got a bonus for different colored mana spent on them, other cards that were specifically to be cast for .[16][17]
Fifth Dawn introduced two new abilities: